![]() ![]() ![]() While I didn’t enjoy a lot of the minigames, I did love Monster, a game where you can play as three wolves who need to ‘consume’ as many sheep in the paddock without detection. For some, they are likely to be a pleasant pastime during the lulls in the story. Similarly, there are a lot of chores and puzzles/mini-games. Most of it is background and becomes relevant later on in the game but, until the connection becomes obvious, there’s a lot of tiresome scrolling through chunks of ostensibly pointless text. The main problem is though that these conversations are very long and, simply, are not very interesting. In regards to the suspects, there is so (very) much dialogue and character interaction with them each character’s background is very thoroughly laid out and their motivations are clearly examined in adjoining plot threads. Thus, for the first two-thirds of the game, the focus is principally on the suspects and puzzles which, for the most part, are a hit and miss. While Nancy does witness the monster on a few occasions, these sightings are primarily during the latter part of the game. There are long periods where almost nothing happens, with Nancy primarily going around the large and expansive castle, chatting with suspects and playing games with them. Although the game’s concept is interesting, this game moves very slowly. The first time I played this game, I found it to be extremely dull. It’s up to Nancy to find out what, or who, is behind the monsters’ sightings before the monster claims another victim. The monster is believed by the locals to be the same legendary beast who terrorised the castle and its residents during numerous points in history, resulting in the disappearances – and even deaths – of various girls. In this adventure, Nancy visits Castle Finster following a series of monster sightings. ![]() I’m going to be the first to admit that this game really comes down to personal taste. ![]()
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